[timeout:300][out:json]; ( node(around:1000,51.52674,-0.02081)[barrier][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,51.52674,-0.02081)[barrier][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,51.52674,-0.02081)[barrier][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,51.52674,-0.02081)[building][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,51.52674,-0.02081)[building][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,51.52674,-0.02081)[building][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,51.52674,-0.02081)[service][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,51.52674,-0.02081)[service][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,51.52674,-0.02081)[service][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,51.52674,-0.02081)[amenity=shelter][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,51.52674,-0.02081)[amenity=shelter][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,51.52674,-0.02081)[amenity=shelter][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,51.52674,-0.02081)["listed_status"="Grade_II"][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,51.52674,-0.02081)["listed_status"="Grade_II"][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,51.52674,-0.02081)["listed_status"="Grade_II"][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,51.52674,-0.02081)[support=fence][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,51.52674,-0.02081)[support=fence][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,51.52674,-0.02081)[support=fence][~"^(addr:housenumber|.*name.*)$"~".",i]; ); out center tags;
no matches found
fence (Q148571) | support=fence, barrier=fence |
Grade II listed building (Q15700834) | listed_status=Grade_II |
obstacle (Q264661) | barrier |
house (Q3947) | amenity=shelter, building=house |
building (Q41176) | building=yes, building |
semi-detached house (Q7419624) | building=semidetached_house, building=semi |
shelter (Q989946) | amenity=shelter |