[timeout:300][out:json]; ( node(around:1000,50.04720,7.80000)[building][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,50.04720,7.80000)[building][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,50.04720,7.80000)[building][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,50.04720,7.80000)[military][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,50.04720,7.80000)[military][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,50.04720,7.80000)[military][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,50.04720,7.80000)["historic"="archaeological_site"][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,50.04720,7.80000)["historic"="archaeological_site"][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,50.04720,7.80000)["historic"="archaeological_site"][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,50.04720,7.80000)[historic=castle][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,50.04720,7.80000)[historic=castle][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,50.04720,7.80000)[historic=castle][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,50.04720,7.80000)[historic=ruins][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,50.04720,7.80000)[historic=ruins][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,50.04720,7.80000)[historic=ruins][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,50.04720,7.80000)["historic"="tower_house"][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,50.04720,7.80000)["historic"="tower_house"][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,50.04720,7.80000)["historic"="tower_house"][~"^(addr:housenumber|.*name.*)$"~".",i]; node(around:1000,50.04720,7.80000)[place=locality][name]; way(around:1000,50.04720,7.80000)[place=locality][name]; rel(around:1000,50.04720,7.80000)[place=locality][name]; node(around:1000,50.04720,7.80000)[tourism=attraction][~"^(addr:housenumber|.*name.*)$"~".",i]; way(around:1000,50.04720,7.80000)[tourism=attraction][~"^(addr:housenumber|.*name.*)$"~".",i]; rel(around:1000,50.04720,7.80000)[tourism=attraction][~"^(addr:housenumber|.*name.*)$"~".",i]; ); out center tags;
Die Ruine Nollig (auch Nollich, Nollig, Nollicht, Nollingen und Nollen genannt) ist die Ruine einer Höhenburg auf einem Bergrücken, dem „Nollig“ oder „Wachtenberg“ bei 176 m ü. NN, nordwestlich der Stadt Lorch am Mittelrhein im Rheingau-Taunus-Kreis in Hessen.
Nollig Castle (‹See Tfd›German: Ruine Nollig) is a ruin above the village of Lorch in Hesse, Germany.
found a single match candidate
ruins (Q109607) | historic=ruins, building=ruins |
military facility (Q18691599) | military |
castle (Q23413) | historic=castle |
building (Q41176) | building=yes, building |