[timeout:300][out:json];
(
node(around:1000,50.04736,7.79977)[building=castle][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.04736,7.79977)[building=castle][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.04736,7.79977)[building=castle][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.04736,7.79977)[building=ruins][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.04736,7.79977)[building=ruins][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.04736,7.79977)[building=ruins][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.04736,7.79977)["historic"="archaeological_site"][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.04736,7.79977)["historic"="archaeological_site"][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.04736,7.79977)["historic"="archaeological_site"][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.04736,7.79977)[historic=castle][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.04736,7.79977)[historic=castle][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.04736,7.79977)[historic=castle][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.04736,7.79977)[historic=ruins][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.04736,7.79977)[historic=ruins][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.04736,7.79977)[historic=ruins][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.04736,7.79977)["historic"="tower_house"][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.04736,7.79977)["historic"="tower_house"][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.04736,7.79977)["historic"="tower_house"][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.04736,7.79977)[place=locality][name];
way(around:1000,50.04736,7.79977)[place=locality][name];
rel(around:1000,50.04736,7.79977)[place=locality][name];
node(around:1000,50.04736,7.79977)[ruins=castle][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.04736,7.79977)[ruins=castle][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.04736,7.79977)[ruins=castle][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.04736,7.79977)[tourism=attraction][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.04736,7.79977)[tourism=attraction][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.04736,7.79977)[tourism=attraction][~"^(addr:housenumber|.*name.*)$"~".",i];
);
out center tags;
Die Ruine Nollig (auch Nollich, Nollig, Nollicht, Nollingen und Nollen genannt) ist die Ruine einer Höhenburg auf einem Bergrücken, dem „Nollig“ oder „Wachtenberg“ bei 176 m ü. NN, nordwestlich der Stadt Lorch am Mittelrhein im Rheingau-Taunus-Kreis in Hessen.
Nollig Castle (German: Ruine Nollig) is a ruin above the village of Lorch in Hesse, Germany.
found a single match candidate
| ruins (Q109607) | building=ruins, historic=ruins |
| castle ruin (Q17715832) | ruins=castle |
| castle (Q23413) | historic=castle |
| administrative territorial entity (Q56061) | boundary=administrative |