[timeout:300][out:json];
(
node(around:1000,50.03347,16.27345)[building][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.03347,16.27345)[building][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.03347,16.27345)[building][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.03347,16.27345)[amenity=shelter][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.03347,16.27345)[amenity=shelter][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.03347,16.27345)[amenity=shelter][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.03347,16.27345)["building:use"="residential"][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.03347,16.27345)["building:use"="residential"][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.03347,16.27345)["building:use"="residential"][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.03347,16.27345)[building=house][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.03347,16.27345)[building=house][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.03347,16.27345)[building=house][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.03347,16.27345)[building=residential][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.03347,16.27345)[building=residential][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.03347,16.27345)[building=residential][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.03347,16.27345)[building=yes][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.03347,16.27345)[building=yes][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.03347,16.27345)[building=yes][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.03347,16.27345)["castle_type"="manor"][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.03347,16.27345)["castle_type"="manor"][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.03347,16.27345)["castle_type"="manor"][~"^(addr:housenumber|.*name.*)$"~".",i];
node(around:1000,50.03347,16.27345)[historic=manor][~"^(addr:housenumber|.*name.*)$"~".",i];
way(around:1000,50.03347,16.27345)[historic=manor][~"^(addr:housenumber|.*name.*)$"~".",i];
rel(around:1000,50.03347,16.27345)[historic=manor][~"^(addr:housenumber|.*name.*)$"~".",i];
);
out center tags;
Chlumek je zaniklá tvrz v lesním porostu východní části katastru obce Koldín, přibližně 1,5 km od středu obce, nedaleko křižovatky cest spojujících vsi Sudslavu s Nasavrky (po této vede žlutá turistická značka a naučná stezka Mezi Orlicemi) a Koldín s Turovem. Tvrziště je chráněné jako kulturní památka.
no matches found
| residential building (Q11755880) | building:use=residential, building=residential |
| house (Q3947) | amenity=shelter, building=house |
| building (Q41176) | building=yes |
| administrative territorial entity (Q56061) | boundary=administrative |
| dwelling (Q699405) | amenity=shelter |
| manor house (Q879050) | historic=manor, castle_type=manor |
| shelter (Q989946) | amenity=shelter |